badasserywomen:

sketch-a-bsinthe:

I’ve been thinking about it for a while and I finally had the time to work on a really simple walkthrough of my design process for armors! Hope it can be useful 😀

Before designing the attire I like to define first who this character is going to be, based on their alignment, their role, job and so on. I used a random dnd character generator and found a simple but cool prompt:

Based on this brief description the first step to take is to get a good silhouette and pose. Figure drawing and silhouette studies are a good method of exercise: they train you to think without any sort of detail. The pose alone should convey the whole mood. I wanted my human paladin to be an aged veteran knight in medium build, ready to strike and prepared to carry her weight in battle with two swords.

Armor is a tricky subject but only when you don’t know it. I study a lot from real traditional armor, because before designing something I have to figure out how it actually works in real life. I could recommend lots of book to buy but Pinterest does an amazing job in providing you with an endless stream of inspiration and photos/illustrations to study (Osprey Publishing has fantastic books about armor, weapons and military from 10th century and before to 20th century). I believe in functionality over beauty but with a middle ground that makes both aspects look good together instead of clashing (I’m looking at you, Korean concept artists): it’s my job to find a compromise between them. A good example to study is something like this:

Simple, readable, every rivet shown makes it understandable to know how to move into an armor like this. I also take lots of inspiration from fashion design but it’s another whole world lol, https://www.vogue.com/fashion-shows is pretty much the Bible for that since there’s a complete list of every season of pret-a-porter and couture from 1990 to the present day. It’s a fun game to play!

Question yourself when you design, “can I wear this? How? If I were to make a cosplay of this, how would I layer everything?”, if you’re aiming for realism you have to follow certain rules and guidelines. Speaking of guidelines, this is a simplification of the parts of the armor I want for this character.

You can call it a day and be done with it by refining the sketch a bit now. This is a good design, boring but functional. How do we make it more interesting? By using shapes and patterns to create a general theme, adding cloth parts like a cape and undershirt and all the elements needed like belts, chain mail and so on. Rectangles? Amazing. Circles into rectangles?? Beautiful craftsmanship (go wild)

This is looking like a real character now, congrats! Here’s where the fun really begins though: details. Once the silhouette is defined you can customize the character all the way and make it look like there’s a story to be told even in the armor. I like to think of a theme and apply it to pretty much everything, it’s usually animals or flowers because often times knights had themes like those. This woman is a fierce, fearless mom figure, tired but wise, willing to help the young adventurers to see them leave the nest and fly on their own… like a bird… but like, a cool bird? Like a cool bird often associated with freedom?

Eagle theme are all over the armor: it intrigues the viewer and makes the design look complex enough to be interesting on its own. The knee and elbow parts are wings now, one of the pauldrons has a raging eagle coming out of it (asymmetrical details are cool!), the important parts connecting the armor are shown with little details that make it look like a custom made set. At this point I’m satisfied and can go onto colors, then rendering.

Colors take a big part into the character design but it’s not something I feel good enough to cover lol, the only advice I can share regarding this is to have in mind the materials of the outfit. Right now the breastplate is in a grey zone: a slight change in material can turn a decorated breastplate into a half coat. Defining material when you’re sketching is a neat way to save yourself some time and get a bit less stressed when you get to painting.

And it’s done! Hope it was helpful!

I just realized how terribly short her right arm is LOL please don’t shame me

very great and insightful work process!

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